Dragon Quest XI


#41

Sure, but the 3DS XL is still available at a lower price.

The platform is almost dead anyway. Niche RPGs might appeal to me, but I can’t imagine they’re selling well to the wider audience.


#42

Nintendo is disappointing with their support of their own system. Their last games seem to be low efforts and there are not many of them. The only games I am interested in are a tiny bit of that new Zelda co-op game, Pokemon Dungeon and that paper mario and mario & luigi spin-off.

Third party wise it’s not doing too badly, isn’t that the case for you? We have DQXI, Monster Hunter X and games that we have yet to receive like EO2, that level 5 Pokemon game, EO Dungeon Crawler, FFE, hopefully DQVII, DQMJ3, TDQ and more I can’t come up with now.


#43

It does, but it wouldn’t be a shocker given the logo resembling the DQ1 logo, and the protagonist’s character design having a precursor-to-villainy sort of design to him. He looks like he has an air of confidence, and also methodical. His fate may end up being like Sephiroth or Anakin Skywalker, whereas, he has good intentions at the start of his journey, but slowly begins to become corrupted by evil forces at play. That would be awesome if it were true. Obviously, it wouldn’t be the first time a DQ game has shared a story with a previous DQ main installment.

On a side note, I started to play the DQ1 mobile port. I’ve forgotten how hardcore DQ1-3 can be! This would be my first time playing DQ1. I haven’t played DQ2 before either. DQ3 I have played, and it was the GBC version. Got pretty far in that. I’m looking forward to playing the mobile ports of those two games in the future.


#44

The August 3 issue of Weekly Jump had a Yurji Horii interview about DQ11. Here is a translation.

Please tell us your role in Dragon Quest XI, Mr. Horii.

Horii: “I took on a supervisor-like role starting with Dragon Quest X, but I’m back on the scene in full force for Dragon Quest XI. I’m really shepherding it from start to finish, beginning with scenario creation. I want to also be involved in the final optimizations of the battles, etc.”

What’s the theme of this game’s story?

“This time it’s also the 30th anniversary of Dragon Quest, and we have the subtitle “In Search of Departed Time.” We’re putting a heavy emphasis on that 30th anniversary. The story itself has the theme of “time.” So, we’re hoping that people who have followed the series all along will have that sense of nostalgia, and that new players will have a sense of fun and excitement. The same may be said of the supported platforms. It’s already been announced, but Dragon Quest XI will be released on two: PlayStation 4 and 3DS. Furthermore, on 3DS, we you can enjoy both 2D and 3D. You can choose to play in either old pixel-style 2D graphics or fleshed-out 3D. Of course, you can switch [between modes] in the middle of the game, as well. Including the leading edge PlayStation 4, with 2D, quasi-3D [Editor’s Note: he’s talking about the chibi 3D from the 3DS version], and full 3D, we’re giving you various types of Dragon Quest so you can follow its historical evolution.”

You guys also revealed the logo…

“The logo gives off the impression that we’re turning back to Dragon Quest I, but the dragon in the background is actually facing in the opposite direction from the Dragon Quest I logo. It’s been a long time since we had the number behind the title, as well. [Editor’s Note: The last Dragon Quest title to have the number behind the logo was Dragon Quest III.] In many ways, it is a sign that we’re returning to our origins, while still evolving. It takes the idea of Dragon Quest I, but we’re beginning anew with Dragon Quest XI.”

What’s the reason you’ve chosen to make Dragon Quest XI for these two platforms?

“Well, we knew we wanted as many people as possible to be able to play it. We’d like people to be able to really settle in and play on a console, but at the same time it was great to have so many people playing Dragon Quest IX when it came out on a handheld, so we were really torn over which system to put it on. In the end, we just said, ‘Well, why don’t we just make it for both platforms?!’ and kicked off the project. We thought about what style would be best for each platform, and the results are what we have now. It’s pretty interesting that you can play the latest game in 2D pixel form, right? Of course, you can fully enjoy the story of Dragon Quest XI even in this mode.”

When do you think the game will be released?

“We’re working hard with the goal to release it before the Dragon Quest 30th anniversary year ends, so please look forward to it.”

What other things are in store for the 30th anniversary?

“Actually, we’ve been planning a lot of events. Most of it still has to be kept secret, but I want to stir up even more excitement than the 25th anniversary. We’re thinking about various projects, and a lot of games are coming out, so please look forward to the future of Dragon Quest.”

Comments

Horii on the PlayStation 4 Version

“The beautiful images, the sense of space… it’s all just amazing. For example, you can clearly see people and monsters who are still way off in the distance. The idea is to give players the sense that the world is there, and in motion.”

Horii on the 3DS Version

“At the start of the adventure, there will be 2D classic events on the bottom screen, and 3D events that unfold on the top screen. Taking full advantage of Nintendo 3DS’s capabilities, we’re pursuing a sense of fun that is unique to Nintendo 3DS.”

Horii on the Protagonist

“His background and everything has already been decided, but…the full details are still secret (laughs). But…he’s a cool hero, you know. You have Toriyama-sensei’s design, so use your imagination.”


#45

Hmmmm…Are they planning on having 3D effects on the 3DS version?


#46

I doubt it. Many developers seem to have dropped that gimmick.


#47

That would be really bad. It’s a great feature. It looks especially great on the New 3DS XL.

Oh, I have one if that wasn’t mentioned before. I got it used for a cheap price :smiley:


#48

I’m a little bit jealous.


#49

I’m more than a little jelly!


#50

You better be! It really is worth it for the overal build quality, 3D effect, circle pad, faster miiverse and browser etc.

Okay sorry, I’ll stop now :stuck_out_tongue:


#51

http://i.minus.com/iYGK9La1KFRBe.jpg


http://i.minus.com/ib2tJe05FiiD8f.jpg


http://i.minus.com/i72EZnbYRBHTA.jpg


http://i.minus.com/i7evZd73EHMDu.jpg

And more screens of the 3DS version at the link.

http://gematsu.com/gallery/dragon-quest-xi/august-12-2015/

It looks wonderful. The first screen can put worries that it won’t have a turn-based system to rest.


#52

The castle section looked empty during the presentation, but it that screenshot it looks alright. Adding a few NPCs and animals makes all the difference.


#53

Opening:

Gameplay:

Wow. The PS4 version’s graphics look impressive. The world looks gorgeous.


#54

I wish the 3DS and PS4 games were more different. Playing through the same thing twice can’t be fun.


#55