Nintendo really had the chance to create a hybrid where handheld gaming and console gaming can exist in one system. Developers would focus on one system, more games would be available and different segments would be served. I really feel that this has become difficult and less realistic to achieve with what we have been shown.
The issue is, because it can be seen as both a handheld and a console, the Switch has to deal with different expectations from both gamers and developers. It cannot compete with current consoles, it is also not a good handheld at the moment.
Handheld games had the advantage of being cheaper to develop for, this is not the case anymore with the current specs. Third party or Japanese developers are going to think twice before bringing their games out. The 3DS had some amazing games, but when you look at who is developing them, these games were mostly made by a bunch of developers (Square Enix, Atlus, level 5 and Capcom besides Nintendo). That’s a clear drop from the support the DS had. I am expecting the Switch will have even less games or developers will have to improvise by bringing games with limited scope and budgets.
Back to this being a handheld…the Switch is too big for handheld gaming, too expensive to bring around that easily and battery life appears to be worse depending on how taxing the games are. And what about online gaming? I really feel they dropped the ball with that one. Nintendo has a different audience compared to the competitors. Will online gaming flourish with the kids now that there is an online subscription? I doubt Splatoon would have been as popular if there was an online subscription. I fear that Splatoon 2 will have limited reach because of this.
@Leo Exactly. That’s something we are well aware of Nintendo by now. I think that it has become worse with the Wii U. Not only did they drip-feed us game announcements, they also took ages to release certain games and kept showing them multiple times during their directs along with their DLCs, because they had nothing else to show. They were forced to take this position because third party support wasn’t there after the initial launch. It’s scary to see the third party support they have shown for the Switch. If this is what they have announced before launch, then it shows that publishers are just as weary of the Switch if not more than gamers.
Some of the trailers that they have shown were amazing. Personally, there are 6 games that might matter to me:
Super Mario Odyssey
Xenoblade Chronicles 2
Square Enix RPG
Shin Megami Tensei
Fire Emblem Musou
Zelda Breath of the Wild (can already play it on the Wii U)
If we are lucky, they might all be released in 2017. I doubt that will be the case though. How do they hope to compete or sell if this is all that they have to show for the next 1,5- 2 years?
The Wii U did so bad. Both developers and gamers lost confidence with Nintendo as a console platform holder (even if I enjoyed the games myself). The Switch had to convince everyone and throw everything they have to make it a success. What they have done is double down on the hardcore gamers with disposable income and the Nintendo faithful. There are so many questions and issues with the system, how do they hope to convince the casuals, gamers with other systems and create a healthy eco-system?!
My apologies for being so negative. I’m sure you guys (Leo, Arch and DG_Nick) will enjoy the system for games that are going to be worth it. But what will happen with Nintendo if they can’t find success with a bigger audience? I will try and explain my stance soon. For now, I hope E3 will show the goods. I hope I am just being too negative and that they have figured it out.