@chapel No, I haven’t tried it yet. I’m not arguing against the quality of the design of the headsets, the specs, or even that there are absolutely no great VR games, because there certainly are, but that I’m highly skeptical that enough enthusiasts are going to buy any of these headsets. I think what needs to happen is the price needs to be more affordable, in order for there to be market penetration. That will help consumers easily digest which headset to look into buying, or trying out somewhere, if they’re fortunate enough.
Another problem is there are too many players involved in the VR space at the moment, and while, yes, competition is healthy, but from the consumer’s point of view, it is overwhelming in deciding which headset to potentially invest a great a deal of money in. I would need to see statistics as to how many enthusiasts have bought the current headsets before I could firmly make a decision of the future prospects of VR. At the very least, it should come down to 2-3 VR headsets: Oculus, PlayStation VR and Vive, but ideally it should be 2 headsets to choose from, one console-oriented headset and one PC-oriented headset.
@DG_Nick made a good point that VR can thrive in the arcade space, but home use is highly uncertain for the average gamer. The technology used for non-gaming applications will absolutely have benefits to humanity, ranging from the medical field, travel agency industry and education in classrooms and in museums/planetarium.
I heard that Best Buy is putting up PlayStation VR kiosks in select stores in the US. The nearest one by me would be in Schaumburg, Illinois. I might have to make a trip there to check it out.