Bloodborne


#1


A brand new game, currently being developed by FromSoftware, was announced along with an exciting new trailer during the Sony stage show at E3. We jumped at the chance to sit down with the game’s director, Hidetaka Miyazaki, and try to glean as much information as we could about this dark new title. Here are 11 things you need to know.

[quote]1. This is not a sequel

FromSoftware are perhaps most famous for creating Demon’s Souls, Dark Souls and Dark Souls II. Miyazaki himself was even the director of both Demon’s Souls and Dark Souls, but he explained, “Players that have experienced the other games I have directed are going to see some familiarities, but this is not a sequel…you’re going to find something new in Bloodborne…your gameplay experience is going to be more intense…it will be heightened.”

2. Explore the unknown

Set in the fictional, sprawling city of Yharnham, the 19th century setting is dark and foreboding. FromSoftware are keeping the details of the story of Bloodborne under wraps, but Miyazaki did tell us, “One of the most important aspects we are focusing on whilst we make Bloodborne is the exploration of the unknown” – players will have a massive area of the city of Yharnham, and you’ll be encouraged to explore it to unravel “a universe laden with mystery.”

3. Something beastly this way comes

As you journey along the dingy alleyways, strange cloaked figures and deformed figures will lurch out of the darkness to attack you at almost every turn. On top of that, “there are moments, like the ominous banging of these gates in the city, where we’re telling you that some huge beast if coming.”

4. There’s something deeply wrong in Yharnham

On top of the bleak colour palette and shadows of the city, something else is amiss, “the city has been stricken by a plague, and those afflicted transform into hideous beasts” – what’s more, “the citizens around are unaware that they too are afflicted.”

5. Fight for your life

Miyazaki is known for creating games with an enjoyably challenging difficulty level, and Bloodborne will be no different, “You’re going to constantly feel terror because when you face each enemy, you will also face death. Every fight could be your last.”

6. A weapon in each hand

Bloodborne isn’t going to send you out to face the hordes unaided – players will arm themselves with a satisfyingly powerful shotgun in their left hand, as well as a scythe-like weapon in their right.

7. Passive aggressive

Whilst wading right into a crowd of enemies is clearly a strategy that will quickly have you in a body bag, trying to stay out of the fight isn’t necessarily going to work, “You’re going to have to face up to enemies quickly or else become overwhelmed.”

8. Your weapons transform as you use them

Miyazaki showed off a melee weapon that was part scythe, part saw. What was most interesting about it is that players can employ different techniques to cause the weapon to transform as you are fighting. This will be one of the key ways in which players will need to adapt their techniques to tackle bosses, and customise their characters to suit their style, “with each transformation of your weapon comes a different play style.”

9. Shifting enemies

During the level we were shown, the citizens of Yharnham were hunting the beasts that are plaguing the city. During one section, they crowded around a makeshift pyre to set alight a slain monster, allowing us to creep around the outskirts unnoticed. However this didn’t last long – soon a bell sounded from deep within the city and the rabble recommenced their hunt. Miyazaki said, “The game is going to challenge you as the environment changes and enemies move around the level in unexpected ways.”

10. Helpful fellow

As you fight through Yharnham, you’ll occasionally meet other hunters in trouble, and you can choose whether to help or not, “You have that option, if you’re compassionate… And those characters might even come back later to lend a hand and help even the odds.”

11. Up close and personal

For anyone hoping to keep enemies at (more than) arm’s length, hurting enemies whilst staying well out of their reach in order to stay alive, Bloodborne might already be one step ahead of you. Miyazaki confirmed “close range combat is going to be the focus of the game”, but also hinted at some of the tricks you’ll have up your sleeve…[/quote]

Praise the Moon?


#2

I can’t wait for the alpha test.


#3

Umbasa!


#4


#5

what the fuuuck D:


#6

Nope.


#7

Bloodborne release date moves to March 2015

Hi everyone. As many of you know, earlier this year we announced that our forthcoming PS4 game, Bloodborne, would launch in February 2015. Unfortunately, I’m here today to announce a short delay to the release date, as we need a few more weeks to deliver you the best possible final experience.

We were really grateful for all the player data and feedback we received from those who took part in our recent limited alpha test, and this extra development time will allow us to better integrate these learnings into the game.

Bloodborne is now set to launch in the PAL region exclusively on PlayStation 4 on 25th March, 2015 (and 28th March in UK and Ireland).

In the meantime, look out for some exciting Bloodborne news in early December. Thank you very much for your continued support and patience!


#8

*shrugs* I don’t mind a short delay if that means we will get a more polished product.


#9

I’m more than glad they acknowledged that they required more time to guarantee the quality of their work. Though i wonder if Bloodborne can still enjoy commercial autonomy as the niche franchise it used to be.


#10

Marvel at this pimp cane


#11

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#14

Beautiful shots. It’s a shame that this will be released before the remastered version of Dark Souls II.


#15

Yeah I can’t wrap my head around that decision.


#16

BB controls video


#17

wait, will they switch the X and O in the west? running on X seem like a strange change


#18

Gematsu | Bloodborne PlayStation 4 model announced for Japan


#19

Talk about unimaginative. Looks like someone’s beginner Photoshop work.


#20

Most limited edition PS4s are incredibly bland. The only good exception I’ve seen is the 25 year anniversary model.

It’s the same with the new N3DS systems that are using cheap garish design.