At GDC 2019 this morning, Google detailed its long-awaited streaming game platform, dubbed Stadia.
The pitch for Stadia is that players will be able to access any game, including high-end triple-A games, on any device that has Chrome. Games would not be stored on local hardware, but rather are streamed from powerful, optimized datacenters.
“No console required,” said Google’s Phil Harrison, the industry vet who was instrumental in PlayStation’s success and who’s now at Google. He said that players will be able to get into a game in as little as five seconds “with no download, no patch, no update and no install.”