Microsoft Announces Price and Release Date for Developer Edition of Hololens


#1


#2

Dude it says development edition right there, you even made it the title of this topic.


#3

sounds about right, they are probably selling it as an actual devkit with all the bells and whistles


#4

That’s out of my price range.


#5

Limited technology with limited application, regardless of the price.


#6

I don’t understand your point. Developers have budgets, too


#7

I’m all for clowning on Microsoft, when it’s deserved at least. This is not as anomalous as you’re making it out to be.


#8

Now you see why games cost millions and millions to make? They have to fund this sort of R&D.

Given that MS has taken to making their xbox devkits cheap and accessible they are probably going to offer some kind of program or something for this. Sony was reportedly just lending their devkits to developers instead of selling them, so maybe MS will do something similar?


#9

It’s 100% deserved. Even if the Hololens costed Devs $500, the FOV is literally 30 degrees. It’s translucent as fuck, slow refresh rate, can’t project dark pixels, it’s just not even close to being ready for a consumer version.

Devkits are supposed to be cheaper than the retail device they’re developing. You’re supposed to put it out at cost or less to get it in the hands of content creators before the consumer edition is ready. But the consumer version won’t be marketable for honestly maybe another decade?! So what’s the point of the 3 fucking thousand dollar devkit?

No one wants the current tech. No one is going to pay that price even if it did what they advertise, which currently they aren’t close to being capable of.


#10

Personally, I think they’re seeing a lot of the momentum and capital that VR has behind it’s back, and having chose AR over VR, they don’t want to be left behind. So they’re rushing out the absolute best that they can muster right now, which isn’t even close to being enough to work with. They’re jumping the gun and shooting themselves in the foot.

CastAR however looks really solid. A much more elegant solution.


#11

Relevant


#12

Even that being a devkit, that is way too expensive. I don’t know what developer in their right mind would pay that price for a technology that has a giant question mark over it.

Microsoft is piggybacking on the VR wave. Hololens, Oculus, and PlayStation VR will all fall flat on their faces. I’m sure they’ll see positive initial sales, but they’re all going to be a slow burn in the course of a few years. It’s going to be the same trajectory as Wii’s motion control craze, only with far less momentum because Nintendo had the casual demographic on board for awhile.


#13

Wholeheartedly disagree. VR is going to have a slow start, but before the next console cycle install base will be huge