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#563

Double the resolution and that would be sorta cool.

Would be concerned by the frame rate and input response issues that thing might introduce.


#564

PS4 barely gets above that res anyway.

Input lag is a serious concern, though. Maybe since it’s laser and not bulb-driven it’ll have faster response times.


#565

aren’t there a lot of 1080 games nowadays?


#566

Yes pretty much all of them on PS4 are 1080p.


#567

Meh. I would rather game on a TV.


#568

I thought most games were clocking in at 900p


#569

On Xbone.


#570

They’re both the same to me since I don’t have them

But I’ll probably pick up a PS4 near the end of its life if there’s enough exclusives I want to play.


#571

ive heard bloodborne is good


#572

#573

Does anyone have any good resources for online game development tutorials? I think I want to learn Unreal Engine, but Unity or any of the other free to use engines is fine with me. I want to try building some basic environments for VR.

I had a vision yesterday of hanging out with my friends on the platform of Final Destination from smash bros in VR. Need to make that a reality.


#574

I don’t have any, but I’d recommend you download one of the SDKs and start playing. There are plenty of guides online if you look. Unreal is good if you don’t have any programming skills, since you can do almost everything without it. Unity requires programming for anything complex.


#575

If you want to look at development specifically aimed at VR make sure you pick an engine with native support. You don’t want it to be much more difficult to initiate than enabling a switch.

Are you already familiar with programming in general?


#576

Eh, I took some basic language classes in college, programming really isn’t my thing. So I can read it ok and get the gist of a script, but I can’t say that I can write it.

I think Unreal has native VR support


#577

Sooner or later you are going to run into limits that will require you to at least write some scripts. If you’re not willing to do that then you need to team up a friend.

The engine is free and there are plenty of tutorials. Give it a try.

A friend of mine got a dev kit a few months ago and we reached the conclusion that making a VR game was too much effort for a small team of part-time programmers.


#578

Well then if he’s not using that Devkit I’l take it off your hands :stuck_out_tongue:


#579

Well, he is still using it for playing other people’s demos.

He picked it up from our equivalent of Craigslist and it wasn’t that expensive. If you don’t like it then you can sell it for almost the same price.


#580

I’m saving up for the Vive this winter, anyway.

I can almost taste it, man.


#581

try flixel, it doesn’t have VR but it’s still very fun


#582

If I get serious about this I’ll be making things pretty much exclusively for VR

But I’ll still check it out