Random Gaming & News Talk | Can't find the right thread? Use this one instead!


#161

My excitement for LEs tempered and I too prefer having normal editions lately since they’re more convenient. That said, I still get excited when ones get released with artbooks, soundtracks and other stuff while they’re still affordable. LEs are getting more expensive and the extra stuff is getting less and more useless.


#162

I saw this for the first time. It was like the fighting game scene version of the Tyson vs Holyfield match. :laughing:

LTG got what was coming to him. He’s a disrespectful punk.


#163

good read heres


#164

The Mother 4 fan game had me thinking. Wouldn’t it awesome if a group of game developers used the same engine as was used during the development of Earthbound 64, and recreated it into a full game? Omg. I’d even throw money at that.


#165

Gamasutra | Five Best Games of 2014 from Game Designer’s Perspective


#166

I think I want Elite: Dangerous. The vastness of that game appeals to me.


#167

I’m afraid to get lost in it.


#168

It’s okay, Tabata. You can admit you’re ashamed of the awful driving mechanics in FF15. Let’s hope it’s not as bad as the driving in No More Heroes. (if anyone remembers that)

The car, your main method of transportation in Final Fantasy XV, won’t be drivable in the Episode Duscae demo, director Hajime Tabata told Polygon.

While originally planned to be drivable, Tabata said he “didn’t want people to mistake it and think ‘When did Final Fantasy become a driving game?” Rather, he wants the demo to focus more on the game’s characters and world.

“You’ll be able to experience the starting point of what an open-world Final Fantasy would potentially feel like,” Tabata said. “You’ll really be able to experience that seamless Final Fantasy world within the demo itself, but then if you play it, you’ll still really get a sense that it’s a Final Fantasy game. You’ll get that balance within the demo.”

Tabata added that they “re-thought” the demo to make it more accessible to people who know the franchise.


#169

It’s sounds like a fancy way of saying, we’re far from finalizing the gameplay. Gee, that sounds familiar.


#170

It’s alive! It’s alive!


#171

I want this to be real





#172

It is most likely a fake, but I like that design too. The original PS4 model is actually not that big and I have no complaints about its features. It will make sense to reduce the total size when RAM chips and processors are further miniaturized, but I don’t think we are there yet.


#173

It would be too soon to have a slim model while the ps4 is still selling, no?


#174

Well, the main reason for introducing new models is to reduce the cost of production. If they can earn a few dollars more on each newly built system it will be worth the effort.


#175

I hate the angularness of it. Unbevel dem edges, Sony.


#176

I can’t believe they’d be able to reduce the form factor so soon, to such a degree. Not unless they made the PSU external.


#177

There was a thread the other day on NeoGAF discussing the reduced size of Samsung VRAM chips. Reducing the number of chips from 16 to 8 might be enough to make it worth to produce a new model. This doesn’t necessarily have to change the exterior design. The PS3 shrunk its GPU from a 90 nm semiconductor manufacturing process to 65 nm (in 2008) and then to 40 nm (in 2010).


#178

Yeah, but when you reduce size like that while keeping up processing power, you’re going to run into cooling issues. And from what I’ve heard the PS4 already has noise problems in regards to its cooling as it is now.

Just makes me curious what kind of wizardry they’re working here if this is true. Or maybe they just don’t care about noise, but I know people do.

I still can’t believe they haven’t given the option to disable the controller lights. That would annoy the hell out of me if it was on all the time.


#179

Die shrinks are beneficial to end-users as shrinking a die reduces the current used by each transistor switching on or off in semiconductor devices while maintaining the same clock frequency of a chip, making a product with less power consumption (and thus less heat production), increased clock rate headroom, and lower prices. Since the cost to fabricate a 12" or 16" silicon wafer is proportional to the number of fabrication steps, and not proportional to the number of chips on the wafer, die shrinks cram more chips onto each wafer, resulting in lowered manufacturing costs per chip.
([source][1])

A new architecture will reduce the heat being produced although decreasing the case size might reduce the cooling.

My PS4 is perfectly fine when it comes to noise. The issue that people are reporting is either caused by a bad batch of systems, tougher environment or mishandling. There is this one thread on GAF where the same guy has replaced his system multiple times without getting any improvement. It’s just weird.

The controller lights can be annoying when they are reflected in the TV. Otherwise I barely notice them if another light source is lit in the same room.
[1]: http://en.wikipedia.org/wiki/Die_shrink


#180

I just don’t like the waste of battery. They do nothing with it in FFXIV, they barely even use the speaker.