Sony's Project Morpheus VR headset will launch in 2016


#1

At last year’s Game Developers Conference in San Francisco, Sony unveiled its virtual reality headset, called Project Morpheus. One year later, the company has finally announced a release timeframe for the device: the first half of 2016.

“A year ago, we were hear at GDC to unveil Project Morpheus,” explained Shuhei Yoshida, President of World Wide Studios. “And for the last year we all have seen the VR world explode. More people than ever have tried VR at a variety of events… this increased consumer exposure to VR has been very important.” He explained how Sony has spent the past year tweaking its dev kit based on consumer and developer feedback. “We want to deliver a VR experience that lives up to our vision,” he explained.

Prior to today, we’ve heard very little about Sony’s VR platform since that initial announcement, though follow-up demos showed that the hardware definitely had potential. “These demos are just the beginning,” Yoshida added. “The enthusiasm from developers for this new medium reminds me of the early days of game development.”

Yoshida also unveiled the latest prototype of the device, which features a 1920 x 1080 RGB OLED display, as well as a 120hz refresh rate and “super low latency.” It also includes a 5.7-inch display and a 100 degree field of view, and nine LEDs for positional tracking; that’s three more than the previous version of the headset. “We wanted to improve the visual experience and tracking accuracy,” he said. The design, meanwhile, has been tweaked to make it easier to take the device on and off your head.

While Sony was working quietly on Morpheus, the VR landscape exploded with numerous big names entering the fray. In the intervening time we’ve seen brand new platforms like the mobile-powered Gear VR, which Samsung built in partnership with Oculus, as well as the recently unveiled Vive headset, an HTC-built device powered by Valve’s Steam VR platform. Even companies like Dolby and Lytro have entered the world of VR, while Oculus continues to prep for its eventual launch with new ventures like VR movies.


#2

I wonder if this was prompted by Steams announcement and release dates. I’m sure if Oculus had announce a date before, Sony would have answered as well.

I am excited for all entries into this field as there is a lot of potential. I have ideas I would love to use them for, and want to see what other people come up with as well.


#3

A close friend of mine just bought an Oculus Rift dev kit and I’m looking forward to trying it soon. I still haven’t seen any interesting games made specifically for VR, but it will probably enhance the experience of many traditional games. Developing for OR is surprisingly easy now that it is well support by many common frameworks/engines.


#4

Yeah I am planning to dabble with UE4 which has direct support. I have been tempted to get the OR DK, but might still hold off to see how Valve’s VR comes out.


#5

Software support is what’s going to make or break VR hardware for playing games.