The Witcher 3: Wild Hunt


#1

The game once again stars Geralt, his memory now restored, who is done fighting for others. His new missions include everything from solving mysteries to slaying monsters. And there will be no chapters, acts, or artificial break-points to slow him down.

Wild Hunt is set in a world 20 percent bigger than that of The Elder Scrolls V: Skyrim and 40 times larger than that of The Witcher 2—one so large that it takes 30 to 40 minutes to cross on horseback. (Boat, foot, and fast-travel for previously visited locations are also travel options.)

Geralt can ‘seamlessley’ cross the game world with no loading screens to disturb him. This is because the team felt it missed the freedom of open-world games such as Skyrim.

When traveling, points of interest will always be in sight. Players will explore dark caves, embattled villages, decaying ruins, and other areas. Based on where you are in the world, you’ll come across certain mini-games, too. Skellige, for example, has a knife toss mini-game through which you can earn exclusive rewards.

The game’s narrative is said to offer three forms:

  • Lowest Level: Free-form activities such as crafting, monster slaying (which seems to be more extensive in the third iteration), and going on quests. (There are over 100 hours of hand-scripted quests. These include helping villages and engineering the succession of the Skellige kings. Though, I think the latter would apply to the Next Level.)
  • Next Level: The political situation of the Nilfgaardian invasion is resolved through a core plot line for each area, including Skellige, Novigrad, and No Man’s Land.
  • Final Level: Geralt’s main storyline, his search for his loved ones, and the chase of the Wild Hunt. Players will be tasked with making choices, and naturally, can skip things if they’d like, but will face whatever consequences if they choose to do so.

Each land in The Witcher 3 will have its own storyline. Major events in the main storyline are said to be “gates” for the state of the world. For example, a village threatened by bandits might be abandoned after certain events if the player doesn’t step in with a helping hand.

Weather effects are also a big part of the game. This time, they’re dynamically generated and fully modeled as real, volumetric clouds. They’re not a simple paint on the skybox anymore.

On the field, monsters, bandits, traders, animals, and others will attack anyone they determine to be hostile. But enemies won’t scale to your level. Enemy AI has been completely rebuit, and scripted boss sequences are a no-go.

When monster hunting, players can gather clues to build up information. Books hold information on monsters and townsfolk can also provide insight. Potions and similar items are important when going into battle. Depending on the time of day and other conditions, monsters may appear in different areas and boast different abilities.

In combat, you’ll be able to perform critical strikes on a monster’s weak point depending on how much you’ve learned about it. When fighting a vampire, for example, you can negate its poison attack by hitting its venom gland. Or, you can strike at both its hearts with a thrust attack for an instant kill.

After they’ve been defeated, monsters will drop loot such as normally unobtainable chemical and crafting materials required for unique potions, mutagens, and other forms of item crafting. These allow Geralt to gain special abilities and upgrades in the new mutation development tree. Monster kills provide income as well (orens drop?).

Crafting is a critical part of maximizing Geralt’s potential, but weapons and armor can be found in many other ways, as well. Players will be able to customize their crafted weapons with additional components like monster scales for leather in armor. Each armor piece will have a unique appearance through the game’s new cloth simulation tech. Also in line with customization, players will have access to a barber to change Geralt’s hairstyle. But you won’t be able to dye his hair.

The “flow of combat” and “backward difficulty curve” of previous games is being reworked. In comparison to The Witcher 2, which had 20 combat animations, The Witcher 3 will have 96. When fighting enemies, a new “weighting” system will make sure the most threatening of enemies are always in the frame. These changes were made to make sure players wouldn’t get locked into animations.

Players can strike enemies with a single button press, and each move takes “roughly equivalent time to execute.” You can always interrupt your attack in order to dodge or block, even when you’re out of stamina, but you will be staggered. Your attacks are very fast, though, as are your opponents. In place of the former dodge roll, Geralt has a new pivot move “that retains its defensive utility without game-breaking mobility.”

Proper mounted combat is still in the testing stages, but at this point is not a definite part of the game. Horses are, however, as mentioned earlier, as they’re an important tool for navigation. It’s merely on-horse combat that’s unconfirmed. Outside of combat, one idea is that players can access their long-term stash from their horse and at inns.

The Witcher 3’s main storyline is 50 hours long

The game will have 36 final states of the world and three, one-hour long epilogues. Players will be able to import their saves from the previous game, if applicable, and while it affect the game’s backstory, it will affect characters.

Geralt will be more agile in The Witcher 3, now with the ability to jump and climb what and where he pleases. When hunting wild animals, Geralt can take their furs and claws. If confronted by a wild horse, Geralt can tame it with an Axii. He can also opt to buy one.

Players should be more careful when stealing from denizens. People can now signal guards if they notice Geralt stealing their belongings.

Quick-time events have been nixed from combat. But there is a new mechanic similar to the VATS system from Fallout 3. Players can target specific body parts of monsters in slow-motion.

Other details:

  • The max level is 60.
  • PC and console versions have different user interfaces.
  • You can gain experience points by completing quests. Hunting will only provide money and crafting materials.
  • Two new mini-games: Axe Trowing and Card Games.
  • The economy depends on the area. In some places, you can buy something for lesser price or sell it for higher.

Ciri playable in The Witcher 3: Wild Hunt

Players won’t be able to switch between Geralt and Ciri at will, but players will assume control of her at certain moments said to be significant in terms of the story.

“Ciri is playable only during certain moments in the game – we introduce her to give gamers another perspective in the story to make it even more engaging,” CD Projekt RED communications specialist Robert Malinowski told IGN. “You won’t play as her for long periods of time, but since she’s crucial to the plot, we thought that additional insight will allow gamers to better bond with this cool character.”

Malinowski adds that while The Witcher is still about Geralt, these “handful of moments” will prove “glimpses of how the story feels from the other side.”

“She’s a living weapon… and everyone wants to control her,” Malinowski said. “This, plus she also has her own will and agenda, so it’s not just finding her that counts. I think that is the most important aspect of this character. Geralt knows Ciri since she was a child. She’s Geralt’s apprentice and they have a close emotional bond – he trained her so she could become a witcheress.”

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#2

This is a pretty shitty OT.


#3

Dudes once I build my new PC later this year…

Boy howdy I can’t wait to tear into this


#4

I think my brother may want to play this so perhaps i’ll do too one day. No way i’m getting this running on my PC.


#5

I don’t want to even hear the word “hunt” again after all the obsessive hunts I’ve been doing in Final Fantasy XIV.

Witcher 3 looks beautiful. Dunno for sure, but I’d think my PC could run the game well. I have an i7, GeForce GTX 760, and 16 GB RAM. Even so, I’ve been playing on the PS4 a lot lately, and I’ve become comfortable using the controller and the PS4 UI, so I think I’d get the PS4 version.

Must you have beaten Witcher 1 and 2 to understand the story in 3?


#6

Too many games. I still haven’t played more than maybe 2 hours of the first Witcher.


#7

They supposedly explain what the story of the earlier games is, but i wouldn’t care much. W2’s story happens almost as if W1 hadn’t, and i’m pretty sure that’s gonna be the case with W3.


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#11

http://whatifgaming.com/developer-insider-the-witcher-3-was-downgraded-from-2013-list-of-all-features-taken-out-why


#12

“Developers realized consumers didn’t own computers from the future, and scaled it back to Reality. People lose their shit.”

[edit] actually ok after reading that, that’s fucked up. Not mad at the developers, but just sad at the consequences.


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#16

i have no idea how crafting works in this game.
I’m just basically collecting as many things as I can. At some point I’ll sit down and sell/spend as many things as I can.

Only level 5 after playing for a day.


#17

The Witcher 3: Wild Hunt ‘Blood and Wine’ DLC

“Blood and Wine, the second expansion for The Witcher 3, is on the horizon,” said CD Projekt RED game director Konrad Tomaszkiewicz. “It’s a massive new land to explore, visually unlike anything you saw in Wild Hunt or Hearts of Stone, and it too is brimming with stories we want you to discover,” adds Tomaszkiewicz.

The upcoming expansion is a “20-hour tale” that will introduce the all-new region of Toussaint, and will take Geralt to “a land untainted by war, where an atmosphere of carefree indulgence and knightly ritual masks an ancient, bloody secret.”