The Legend of Zelda: Breath of the Wild


#1

Nintendo has released the E3 2016 trailer for The Legend of Zelda: Breath of the Wild, the official title of the new Zelda came coming to Wii U and NX in 2017.

Here’s an overview, via Nintendo:

Step into a world of discovery, exploration and adventure in The Legend of Zelda: Breath of the Wild, a boundary-breaking new game in the acclaimed series. Travel across fields, through forests and to mountain peaks as you discover what has become of the ruined kingdom of Hyrule in this stunning open-air adventure.

Trailer below:

Here’s the full overview, via Nintendo:

Initial Details

Today Nintendo gave fans just a taste of how The Legend of Zelda: Breath of the Wild takes the franchise to new heights. Nintendo’s booth at E3 immerses attendees in the world of the game. As E3 attendees investigate Hyrule, they can explore the game any way they want because the world is so vast and players are not required to take a pre-determined path. This sense of freedom and vastness will truly come alive in the final game when the experience isn’t limited by the restrictions of a show floor demo.

During a Nintendo Treehouse: Live demo, Nintendo showed that heroic Link needs to be resourceful as he explores his environment. It’s important for players to become familiar with their surroundings so they can find weapons or collect them from defeated enemies. Food helps Link sustain his hearts and can give him a temporary boost or ability that will sustain him.

The game breaks with some conventions from the series. For example, many of the minor enemies are no longer scattered randomly around the world, as many now live together in colonies. Link can climb towers and massive structures to get a bearing on his surroundings. He can even reach the top of mountains – any mountain he can see, he can climb. He can paraglide to lower areas or even use his shield to slide down a mountain. Link will travel across fields, through forests and to mountain peaks.

The game’s wild world surrounds Link, and he must pay attention to changes in climate, as a shift in weather or temperature can affect the environment and his ability to survive in it. A sudden downpour might douse a roaring campfire or a lightning storm might be attracted to Link’s metallic weapons. Players might need to bundle up with warmer clothes or change into something better suited to the desert heat.

More than 100 Shrines of Trials dot the landscape, waiting for players to discover and explore them in any order they want. As players work their way through the traps and puzzles inside, they’ll earn special items and other rewards that will help them on their adventure. Puzzles in the game often have multiple answers, and secrets can be found everywhere. Exploration and discovery are a huge part of the fun.

The Legend of Zelda: Breath of the Wild is scheduled to launch simultaneously for both the Wii U console and Nintendo’s next system, code-named NX, in 2017. The game also includes compatibility with amiibo, which are sold separately. Nintendo announced a new series of amiibo figures specific to the game that includes Link with a bow (“Archer”), Link on horseback (“Rider”), and a “Guardian” that is the first amiibo with flexible parts. The existing Wolf Link amiibo works with the game as well: When players tap a Wolf Link amiibo to the Wii U GamePad controller, Wolf Link will attack enemies on his own and help players to hunt. He has three hearts, unless players carry over save data from The Legend of Zelda: Twilight Princess HD. Wolf Link disappears when his hearts run out. Details can be found here.

More Details

Shrines of Trials: More than 100 of these locations are scattered around the world for players to find, and in some cases finding the Shrines can be a puzzle in itself. As a result, Shrines offer more compact challenges that can be solved in a variety of ways. In order to earn a Spirit Orb from the monks who designed these challenges, players must overcome challenges or solve puzzles.

Runes: While exploring Shrines, players can earn Runes. For instance, the Magnesis Rune can help Link lift and toss metal objects. The Remote Bomb has two different types of bombs: rolling spherical ones and cubical ones that stay in place. The Stasis Rune briefly stops moving objects, while the Cryonis Rune freezes water and causes an ice pillar to appear.

Weapons and Combat: The game contains a wide variety of weapons, many new to the series. Players must find weapons or take them from enemies, but weapons wear out as you use them. Players can also time offensive and defensive maneuvers to temporarily slow time and connect with a flurry of strikes against their opponent.

Food: In another break with conventional gameplay for the series, players hoping to replenish their hearts or score some easy rupees will come up empty when they cut grass. Link can forage for a variety of foods in his environment, including apples and mushrooms. He can also hunt for food. Consuming uncooked foods gives him a modest health increase, but cooking different kinds of ingredients together will result in dishes with different effects, such as cold or heat resistance, for a limited amount of time.

Climate: From snowy areas to desert heat, Link must dress appropriately for the weather. If he needs to stay warm, he can don appropriate clothing, warm himself with a fiery torch or even eat food to maintain his body temperature and his health. Link also needs to be careful during lightning storms – if he is equipped with metal equipment during a downpour, he can find himself attracting deadly lightning bolts.

amiibo Compatibility: A new series of detailed amiibo figures specific to the game were announced this morning, and Treehouse staff finally revealed how the Wolf Link amiibo from The Legend of Zelda: Twilight Princess HD will connect to the game. When players tap a Wolf Link amiibo to the Wii U GamePad controller, Wolf Link will join Link to attack enemies on his own. He initially has three hearts, but players can raise his heart count by completing the Cave of Shadows and carrying over the save data from The Legend of Zelda: Twilight Princess HD. Wolf Link can be summoned once a day, and disappears when his hearts run out. However, you can use Wolf Link again the next day.

Gameplay


<br

<br

<br

<br

<br

<br

<br

<br

<br

<br

<br


#2

Day 1


#3

Maybe when the NX is released.


#4

Sony and Microsoft will have released 2 consoles in the time it took Nintendo to release the NX.


#5

The game looked great at E3. I’m going to try to avoid future videos in order to keep the game fresh.


#6

Nintendo launched new gameplay footage of Breath of the Wild In Game Center DX, Masaru Hamaguchi tries his hand at the Wii U version.


#7

#8

WiiU version has been leaked online.

They’re already working on getting it booting on Cemu.


#9


#11

Found the rom for this. Seems like no one is able to get past the menu, still.

[edit] apparently you can get it running on a soft modded wii u console.

I know what I’m doing after work.


#12

#13

#14

Installing…


#15

The Wii U version being very close to the Switch version pleases me. Let’s hope they have enough stock for it soon. I’ve seen both versions being out of stock. I’m hoping to get it for around €30 when it gets cheaper obviously.


#16

Yeah, from what I gather the two versions are almost identical. I guess the swicth might load faster, have fewer FPS dips, but that’s fine. Ended up just buying a legit copy yesterday, which means I had to start over. I’m caught back up now though.

Got my fiance hooked (HER FIRST ZELDA :smiley: ), so now we have to take turns playing like my Brother and I did when we were kids. Feels so nostalgic.

This game is incredible, btw


#17

https://streamable.com/vm3ju


#18

I reckon 2 months.


#19

Man, can’t wait until they irorn out all those kinks. This game would be 200% better running on capable hardware, without a fucking tablet for a controller.

That being said, after having to start over already moving from backup game to legit copy, I probably won’t play it on PC for a long time. Gonna beat it properly on the Wii, and after a year or so I’ll replay it in glorious HD.


#20

I’m also playing it on the Wii U and so far it runs good enough. It’s great to be able to save anywhere, auto-save every few minutes and teleport to previous shrines and towers. This is the reason why I will make room for it, despite having a huge list of games I’m currently playing. My progress with Zelda, based on the past 3 days, will be very slow. Around 50 minutes a time.

I don’t know why…but so far I’m not very amazed to the point that I can’t put the game down. Stopping after 40-50 minutes easily surprised me. I think it’s because I’ve seen too much of the game. Too many coverage, video’s, gameplay, impressions…that much of the surprise has been spoiled or expectations increased. Another reason is me focusing on Monster Hunter 3 Ultimate lately. There are small similarities with gathering of materials, equipment and deciding on the ‘missions’ to do. Similar in the sense that exploration and collecting is important in both.

I think I wasn’t ready to play BOTW and wanted to play it earlier due to all the hype. Don’t get me wrong though, I’m still having a great time. It just feels empty and like something is missing early on. I just entered the second shrine and have yet to receive the glider. I do really like the freedom given, the way lore is told and shown and how easy it is to control Link. Playing in short bursts might help me appreciate the game more eventually.


#21

Oh yeah, once you get past the opening “tutorial” area, it becomes a whole new ball game.

I’ve also learned my lesson about over-exposure in getting too hyped over a new game. If there’s a game like this coming out that I’m excited for, I keep the coverage to a minimum.