What are y'all playing? ver 2.0


#822

Rocket League is quite fun, as terrible as I am at it.

Can you imagine virtual stadiums for Esports? Like, being able to sit in some risers while see the match from more or less a sports point of view, no overhead camera connected to whoever is playing? All in engine and such. Rocket League World Cup 2017.


#823

That would be pretty sweet. Could be done pretty easily for games that support spectator modes in engine.


#824

There would probably be huge demand actually.


#825

I beat Trails in the Sky SC. Phenomenal JRPG. Final boss wasnā€™t hard, but took a long time to kill. I loved the final boss music. Now the wait (see: prayer) begins for a localized The 3rd. I want to know more about Kevin. Heā€™s a cool character.

I started Bastion last night. Itā€™s fun. The battle system reminds me of Secret of Mana. Specifically, certain weapons you use, like the spear.


#826

What made it phenomenal?


#827

ACS is actually kind of impressive frankly. When i first heard of you having a, uh, shooty thing that takes you to the top of buildings very fast, i canā€™t recall what itā€™s called right now, i thought ā€œwelp, thatā€™s one way to remove climbing from the critical pathā€, thinking that the game would inevitably fall victim to the need to have constantly faster and more impressive ways to play while disregarding lesser methods. I was surprised to find that the game goes to some lengths to hide its critical paths, not just in how you affect your immediate surroundings, but in other, more abstract and meta ways. And because of it, itā€™s easy to find yourself choosing certain methods instead of others not necessarily because they are more efficient but because you prefer to play with these mechanics instead of those mechanics.

How you travel from place to place, how you move around the city, how you approach combat, how you approach your missions, your side content, all of it is presented in a way that makes the ā€œmainā€ path through the game almost indiscernible, and most often organized in a webbed manner. This reluctance to obviously prioritize certain aspects of the game above others i think facilitates and encourages you to partake of whatever you wish at any point in time without fear of negative repercussions (or, perhaps, simply more courageously, as some of the gameā€™s explicit suggestions can still be seen as a restriction of a kind). The dislocation of the kind of content and events that are often the realm of main paths towards hierarchization that is more equilateral also makes it a more democratic experience, as the exchange between you and the game is looser and the contractual terms, as it were, more obvious right from the start.

also Evie cool as fuck


#828

Iā€™m still very early in the game. It might get better and feel more fluid with more options, weā€™ll see. I havenā€™t touched it since though, I havenā€™t been gaming much. Only on the 3DS with Theatrhythm Final Fantasy Curtain Call and Nintendogs + Cats combi once in a while.

I also started playing the demo of the Legend of Legacy on the 3DS (hey, another stupid name). You can transfer the save file to the full game, I have it on pre-order. This will force me to add the game to my backlog.


#829

also the ost to ACS was composed by Austin Wintory famous for journey and the banner saga and dude completely nailed it, the music is really fantastic, not just well done but incredibly diverse and contextually appropriate


#830


#831

The story is quite complex. It gets deep into politics, and military conflicts between nations. Nearly every NPC matters. They have significant relationships with your party members, and their lives are updated throughout the games. Character dialogue is immense. These games are text-heavy. Iā€™m talking millions of Japanese characters, in the context of the Japanese version.


#832

played some Arkham Knight yesterday, holy overwhelming batman

it looks very good, but thereā€™s just too much of everything it feels impenetrable and confusing, i mean just going around noticing all the unique assets makes me nervous and uncomfortableā€¦ i donā€™t know where to go or what to do or in what order to play around, i mean ACS is simple and straightforward with the small things and it at least takes its time with introducing things, but AK is far too complex and itā€¦ sorta just puts you in control of the bat and, well, i guess the bat can do some weird thingsā€¦? i donā€™t know, i miss Asylum i should play that instead


#833

Yeah thereā€™s entirely too much content in AK and some stuff suffers for it. Most if not all the story beats feel much weaker for instance and a lot of the side stuff, while cool feels like ā€œoh wow this is the last batman rs game so here is a quick way to say goodbye to all the villains youā€™ve faced.ā€ Batmobile isnā€™t bad in itself, its just that itā€™s a wholly inferrior way of travelling vs gliding/grappling. Of course they know this so they force you to use it thanks the the drones.


#834

Finished Shadow Complex. Good clean fun that was. A good palette cleanser after a lot of open world stodge.


#835

I beat Transistor. Supergiant Games continues to impress me. I loved the art style, and the isometric perspective. Like Bastion, it has someone talking throughout the game. In this case, itā€™s your sword, the Transistor. Similar to KITT from Knight Rider.

The battle system was interesting. You could freeze time during a fight, then plot out your movement and chosen abilities, but you only had a limited capacity to do all that by gauging that from a large meter on top. Depending on the ability, it could take up a smaller or larger chunk of the meter. Movement is simply a slow rise of the meter, in sync with your movement on the battlefield.

The story was sorta hard to follow. It has a futuristic cyberpunk setting, and they are vague as to what is going on in the world. By the end, I got the jest of what was going on, but it would have been nice to get a deeper background on the city youā€™re in, and the characters. It was also short in length. Seemed to be shorter than Bastion.


#836

Elite: Dangerous on Xbox One.

Iā€™m really enjoying it. It has been hard to get into since they donā€™t hold your hand at all.

It is great fun flying around and trading, fighting or doing whatever. It also looks and sounds great.


#837

Hi Frands,

Thanks to the winter Steam sale, Iā€™ve bought a bunch of hyped up stuff.

Got Hotline Miami (and the sequel). Really love pacing of the game; once you learn how to play you can zip through stages. The soundtrack is great too, but you already knew that. I think Iā€™m about halfway through.

Has anyone picked up Axiom Verge?


#838

Axiom Verge is on my wishlist but I wasnā€™t willing to pay ā‚¬13 for it. Iā€™ll pick it up when it is closer to ā‚¬5.


#839

Started Tales from the Borderlands last night. I like what theyā€™ve done with it, even if it does sit firmly in the Telltale mould.


#840

Are you a fan of the story in the mainline Borderlands games? Iā€™m asking because I really didnā€™t like the setting or any of the characters in them.


#841

I think ā€˜fanā€™ would be a bit strong but I didnā€™t mind them and some of it was mildly entertaining.

I think those elements are used better and more subtly here, plus there are more characters who are sort of normal to off-set the more extreme ones.