What are y'all playing? ver 2.0


#101

With all the delays, I was considering skipping Shin Megami Tensei IV and now I’m glad I didn’t. The first couple hours have been great.


#102

SMT IV is also sooo goooooddd


#103

This is the first PC FPS I’ve played in a good long while. I’m having a lot of fun.


#104

About to start up Banner Saga for PC.


#105

YYYYYYEEEEEEEEEEESSSSSSSSSSSS

Secret best game of all time


#106

I didn’t enjoy it that much. It feels way too mushy.

I like the potential, but it was also too hard get into or learn what I should be doing at any moment.


#107

I’ve started playing Metroid 2: Return of Samus on my phone. It’s been a nostalgia trip. :slight_smile:


#108

Is it as good as the original NES game?


#109

Metroid 2 was my first long form experience with a Metroid game. I played NES Metroid briefly, but Metroid 2 was the first Metroid I completed. I’m biased about the game because of that. It’s better than the NES Metroid (Which I can’t bring myself to play since its release), but during this replay I’m seeing a lot of the flaws it has compared to my playthrough back then:

Samus is huge… HUGE. Her sprite (and hitbox) is too large for the GameBoy screen and every jump she makes will result in being hit 90% of the time.

It’s difficult to aim shots while jumping. I’m not sure if this is because I’m playing with a virtual D-Pad v. original hardware, but it’s really hard to time a shot when hitting something horizontally in the air.

No map. Super Metroid trumps this game just for this reason alone, among others. Compared to the NES Metroid, this game REALLY needs a map, since the smaller resolution of the GameBoy makes it difficult to discern what room you are in without good memorization.

For a 10 year old who primarily played on a portable system, this game was balls amazing. I remember this game fondly along with Link’s Awakening and Final Fantasy Adventure. A+ experience for the GameBoy. :slight_smile:


#110

Hmm, I don’t really follow what you mean. The story progression was pretty linear, so you couldn’t really get lost or anything. Mushy? Maybe it needs another try. Maybe easy mode? I ended up switching to that for a part of the game.


#111

I switched to easy mode when I had to replay the final boss fight due to a bug. Even though I won most battles without much difficulty I never fully understood what strategy to use.


#112

I pretty much got my strat down by the 2/3rd point. It’s all about taking out that armor first with the archers.

Anyone else been playing the Evolve Alpha? It ends today. I would honestly pay them 60 dollars right now if they would let me keep playing.


#113

I never even tried the Left 4 Dead games. Online only games are intimidating to me since they require that you play the game regularly.


#114

Left 4 Dead (1/2) might be my favorite game of all time. Easily top 5.


#115

I had a very rude awakening the first time i played L4D2 with a friend online.


#116

Did you see the post I replied to?


#117

Lol, no I did not bother to check that :stuck_out_tongue:[quote=“John, post:115, topic:66, full:true”]
I had a very rude awakening the first time i played L4D2 with a friend online.
[/quote]
You can play with me and my friends any time! I’ll teach you the ways of survival.


#118

I’ve given up on playing games online tbh, it’s just too stressful for me.


#119

Jeez, it’s surprising how easy Dark Souls can be if you keep chill and never rush stuff. I’ve finally reached Anor Londo and i’ve only died about ten or so times, only Queelag gave me any trouble so far. It’s also a bit sad that the weapons stagnate their upgrade paths in such a way that NG is basically the same as the first run, except vastly easier if you come into it with a +15 weapon and a dedicated build.

There is something about the walking animation that is very soothing, the ng is a very nice way to spend some free time grinding some areas for secrets and easy bosses.


#120

Playing Hotline Miami. Knock in the door, bring the first one to the ground, kick his skull in, pick up his bat – invade the next room, lure the next one in, swing, crumple him to the ground, pick up his gun, let one off, back up. Kill the next 5 with what’s left in the gun. Go to the next floor. Do it again. It’s a game that lives in-between decisions, each movement, each kill must be thought out, and executed a split second, decisions may need to change, you need to adapt, or die. Each stage is a puzzle soaked in tension and blood, one hit kills you, one hit kills them. It’s this element that makes each puzzle so thrilling – and often, you’re restarting before your own corpse hits the floor, you think and adapt, and it happens in the blink of an eye. Each element of the game is built to heighten the rush, the music pulses, beats and throbs. Ultimately, it’s not violence, but the ebb and flow of it, it’s fast, visceral action and thought, split second thinking mixed with quick reflexes into a game that hybridizes its brutal formula into something that’s not quite like anything I’ve ever played. It’s a rare and brilliant game.