you haven’t played splatoon multiplayer? that’s weird
What are y'all playing? ver 2.0
Broken Age is incredibly pretty. The puzzles have been trivial so far so I hope there is more to it than great production value.
I also played through Unmechanical: Extended Edition yesterday. It’s a physics based puzzle game that is pretty short and sweet. Totally worth playing if you are a PS+ subscriber.
Time for some update.
I’ve continued with Halo 3. A total of 5 missions are complete. Next mission is The Ark. I got more taste of the game. Still mixed feelings…
Let’s start with the positives:
- So far…the game seems to be better than Halo 1 at least. That might change depending on the next 4 missions.
- I’m not sure if this was already the case in Halo 2 (haven’t played it), but I love using dual weapons.
- The game has gorgeous environments in certain sections.
- The game seems to have more variety and less re-use of assets than Halo 1 remake.
- In some parts, the music really shines. I remember Halo 1 having one strong theme and that’s about it. Here I’m enjoying more than one or two.
The bad and uncertain elements:
- Cortana! I hate when the gameplay is paused and she talks through the holograph.
- Gameplay feels very handholding in certain parts. What I mean is…I’m not sure if it’s the lack of challenge but sometimes you don’t have to do a lot to advance through the missions. Like…often you have the AI soldiers or monsters that usually do a good job of killing enemies while you’re exploring.
- Which leads me to feeling bored or asking myself why I’m playing this game sometimes.
- The story has been very boring for the most part. I did not care at all until I completed the 5th mission. Suddenly you had cutscenes between humans and those monsters working together against the flood. The cutscenes were at least a bit interesting to watch. Although I’m not expecting much from it. That’s an improvement compared to Halo 1.
- So far asset re-use has been kept to a minimum with the environments…I started spotting them in mission 4 though. You had to go through locations that were copy pasted. I hope this won’t happen often in the last missions.
I feel like I’m going through the motions. I think it’s either one of the two: due to hype my expectation of Halo games was through the roof. I also expected different type of games. I’m not sure…I was led to think that Halo games have strong stories and atmosphere besides the gameplay. Basically the whole package. What seems to be the case is that Halo games’ strengths are the multiplayer mode and controls? I hope the last 4 missions will be great. I still have Halo Reach to play. I have no interest in playing Halo 2 and 4 anymore.
The only reason why I started on the game was because my friend wanted to play the game with me. But I don’t like jumping straight online, I wanted to get familiar with the game. Now we both don’t have the time to play it. I’m waiting on that, otherwise there is no incentive for me to touch it. I’m not really crazy about it.
The combat in Dragon Quest Heroes: The World Tree’s Woe and the Blight Below is fun although not that deep. While the story is just an excuse to battle hoards of monsters, they have managed to make the create a charming cast of new characters with cute cutscenes between the fights. In between the missions you can upgrade equipment and abilities in a camp and I suppose there is where most of the depth will be.
i’m playing the Inquisition DLC Trespasser, and though it’s fun and all and i like Dragon Age and the lore is very interesting and i’m fighting Qunari which is new, i’m really starting to think that post release content just isn’t a good experience to have
maybe it’s the knowledge that this is secondary, external content trying to coalesce into a package that is by all means done and finished by now, i don’t know, playing these big chunks of game that are half way between being something new and same old is really uncomfortable
I picked up Deadlock: Planetary Conquest and its sequel from the current GOG sale. I used to play the demo a lot back in the 90s.
I love playing Fallout using a character archetype. My current playthrough is a scientist who was shot in the head and has beef with the NCR. As such, she’s a demented alcoholic, so I constantly pump her full of booze. Also, being a scientist, she only uses laser/plasma weapons and has high skill in computers.
She also is terrified of radiation. Gaining even a single rad will result in using Rad-X or the like.
I finally installed Child of Light. I’m only in the beginning, but it seems very promising. The art is beautiful and it is using a combat system inspired by Grandia.
Cool. I have Child of Light on my Steam wishlist. It recently went on sale, but I forgot to buy it.
All I’ve been playing on occasion is Tales of Graces F. I’ve been chipping away on it. Story-wise, it’s pretty good for a Tales games. Hubert is a good character during battle. I want to know what exactly is going on with Richard. He has to be possessed by something. Perhaps it happened at the beginning of the game, when Asbel, Richard, and Sophie confronted some kinda beast in the royal sanctuary. Maybe Richard was possessed during all of this.
Still absolutely gagging for Fallout 4. So unfair that I have to sit through linear time perception like this.
I’ve started to play it several times that way. It leads to a pretty boring experience before getting to end game. I also have indecision with speccing a character which often leaves my characters under powered for the experience I’m wanting.
Using an archetype eliminates that indecision.
I started Assassin’s Creed: Rogue last night. Only about an hour into it, but it’s good so far. It’s more of an extension of Assassin’s Creed 3 and 4, so if you liked those (I did), then you’ll like this. The ship sailing is still in. Rogue is a prequel to AC3.
The game’s premise is about a skilled assassin-in-training who later betrays them and joins the templars. He decides to hunt down every assassin in the North American colonies. The reason for that is because of a disagreement between him and Achilles over what the assassins have been doing, and that is, while searching out for and disturbing Precursor artifact sites, they have been responsible for devastating earthquakes that the artifacts unleashed. There have also been shady dealings and unnecessary murders that the assassins have done which Shay (the main character) doesn’t approve of.
Shay is a better character than Connor and Edward, IMO. The mechanics feel more refined, and despite being made on previous generation consoles, it’s very well made. You could tell they were aware of what they did wrong in AC3, and took the pros of both AC3 and AC4.